Geldwolven

You can now discover the Screen Flanders supported series ‘Geldwolven’ on Streamz đ°đș “Fair takes too long” for fraud expert Frank De Jong (Tom Van Dyck) when he finds out that the world isn’t as fair as he thought. He decides to break the rules for the first time in his life and, together with […]
The Peripheral

The Peripheral is an American science fiction streaming television series produced by Amazon and based on the 2014 book of the same name written by William Gibson. Westworld creators Jonathan Nolan and Lisa Joy serve as executive producers. Part of the visual effects was done at KONTROL in Kortrijk, where I worked on the setup […]
Titina

The film revolves around the adventures of a real-life fox terrier called Titina, who gained celebrity status in the 1920s when she accompanied her master, the Italian aeronautic engineer Umberto Nobile, and Norwegian explorer Roald Amundsen on an expedition to conquer the North pole in an airship. Titina is the feature-length debut of Kajsa NĂŠss, whose […]
BeutolomÀus und die vierte Elfe

Santa and his little helper BeutolomĂ€us happen to find the lost sister of the elves. They’re trying to reunite them but she is not happy about that. Something goes wrong and BeutolomĂ€us is in trouble again. The lighting & compositing of the 125 shots with CG-character Beuto were done at Skerm West, where I took […]
R&D Rokoko x Blender

Last week I had some after-hours R&D-fun with the Rokoko motion capture suit & Blender. Models from Mixamo and Quixel, rendered in Eevee, compositing in Fusion.
Coppelia

âCoppelia combines enchanting animation and live-action dance in a modern retelling of the love story between Swan and Franz, jeopardised by cosmetic surgeon Dr. Coppelius and his uncannily beautiful protĂ©gĂ©e Coppelia. âThrough Swanâs quest to uncover the truth about the charismatic doctor, the townspeople come to learn that in an increasingly image conscious culture â […]
Geub – mocap sequence

Woestijnvis approached Holofarm with a rather peculiar question. “Can you create a virtual environment in which an avatar is ‘playing‘ with himself?”. We responded that we haven’t done that before, but that we’re always up for new adventures. So we asked our team: who wants to be a mocap actor on a tv show? Someone […]
Ollie!

Ollie! What a lovely tv show for kids thatâs being created at Lunanime. Iâm helping them out with pipeline development, so we donât get lost in the forest! The custom software to streamline the production was written in Python, using API’s to hook up with Ftrack and Deadline.
Motion Capture with Rokoko

While working on a virtual house experience in VR, a client asked if they can add a virtual family: father, late for work and running hastily through the front door. His wife, having her glass of wine on the sofa at night. The kids, fooling around in the garden. Yes, this can be done. But […]
Immuno-T

Immuno-T is the first motion comic to explain how different strategies of immunotherapy work, to patients and their family and friends. Immuno-T was developed by UZ Gent and UGent, with the support of the Cancer Research Institute Gent (CRIG) and the Immuno-Oncologic Network Gent (ION). As director at Holofarm, I translated professor Tessa Kerre’s story […]
Mega Mindy vs. ROX

Mega Mindy and Team Rox travel to Malta where they get tricked by an evil Aquaman. He wants to have the golden helmet that can cause apocalyptic storms in the wrong hands. They have to work together to stop his plan. Post-production was done at Grid VFX. I took care of all GFX on the […]
VFX / TD reel Grid

From 2011 till 2015 I was contracted as VFX-artist & TD at Grid VFX. I’m often looking back at this period, which always brings me feelings of gratitude and nostalgia. The colleagues and projects were unforgettable, like all being on one big ship, each with its own strengths and flaws, but all heading in the […]
Bevergem

Rock ‘n’ roll roughneck Freddy De Vadder is on the run, so he’s lying low in a quaint West Flanders backwater. For this series, post-produced by Grid VFX, I helped out on the invisible vfx: removing unwanted elements on the set, integrating screens, … I’ve also did the end title design for each episode.
Michiel de Ruyter

TD / Pipeline development (Shotgun, Fusion, Maya, Deadline), compositing and title designs on âMichiel de Ruyterâ at Grid VFX.
Ooops! Noah is goneâŠ

TD / Pipeline developer on âOoops! Noah is goneâŠâ at Grid Animation.
Boule & Bill
For this CG-animation show, I helped writing a light-weight pipeline in Python. We bridged Shotgun, Fusion and Deadline to make the compositing more efficient.
Wiplala

This fun family movie was a blast since I got to work on both the technical as creative aspects at Grid VFX: pipeline development, compositing and creation of the end title designs. I first created some sketches of significant props or sets in the movie and vectorized them in Illustrator. Those were then imported in […]
Astérix and Obelix

For this co-production between Belgium and France I did the setup and maintenance of Shotgun to streamline the production-flow and digital asset management.
Bumba

Post-production handled at Grid VFX. I helped out with the pipeline development to create an automated transition between editorial / VFX and the setup of the project management in Shotgun.
Piet Piraat en het Zeemonster

I helped out in the compositing team at Grid VFX and took care of the setup of the project management with Shotgun Software.
Percy’s Tiger Tales

TD / Pipeline developer on âPercy et ses Amisâ at Grid Animation.
What’s The Big Idea?

Pipeline development (setup Tactic + compositing pipeline) for BBCâs âWhatâs The Big Ideaâ at Grid Animation.