Digital Art / Creative Technology with a focus on film, tv & interactive experiences.
More info: www.skermwest.be
– Apollo 10 1/2, an animated feature film for Netflix.
– The Sandman, tv-show for Netflix / WarnerBrosPictures
– Fox & Hare Save The Forest, an upcoming animated feature film
Technical Director / Pipeline Developer on Titina, a 2D animation feature.
Pipeline Development / Compositing Supervisor on multiple ongoing 2D-animation projects
Holofarm tells stories with new technologies like VR, AR and holograms. My role was technical research, development and creative direction.
Clients: VRT, Woestijnvis, KoekenTroef!, VC Studios, ZUMO, [ew32], UZ Gent, Universiteit Gent, Puratos, M – Museum Leuven, Easyfairs, …
Research & Development on XR: augmented, virtual, and mixed reality technologies. More info can be found on www.cohackreality.be.
Technical Direction & Post Production Supervision on projects for pub, film, tv – from look development to on-set supervision and compositing.
Pipeline development & technical support on Ollie, a preschool animation serie
Software engineer on Serious Urban Games.
– Agile Management on front- & backend
– Web Software Development / UX Design (Javascript, BackboneJS, HTML/CSS, PHP)
– RESTful API development
SoleWay is a Software as a Service that offers simple indoor navigation and wayfinding capabilities mainly through textual instructions. By avoiding the need for expensive technologies, we can offer a business model that revolves around two key principles: ease of use for the end-users and low implementation cost for our customers.
– Web Software Development (Python / JavaScript)
– UX Web Design
VFX-ARTIST
Feature films:
– Michiel de Ruyter (comp), The Condemned 2 (comp), FC De Kampioenen 2 (comp), Broer (comp), Wiplala (comp), K3 Dierenhotel (comp), Witse (setsupervision / comp), FC De Kampioenen (comp), Piet Piraat en het Zeemonster (comp), Bingo (FX / comp), Bobby en de geestenjagers (FX / comp), K3 Bengeltjes (3D-tracking / FX / comp)
Series:
– Bevergem (comp), Coppers (comp), Voor Wat Hoort Wat, Spitsbroers, In Vlaamse Velden (comp), Zuidflank (comp), Metal Hurlant Chronicles (layout / comp), Plankton Invasion (shading / FX / comp), Raveleijn (FX / comp)
MOTION GRAPHICS
– Mega Mindy versus Rox (GFX: monitors in bad guy’s liar – design / animation), Coppers (Opening Titles design / animation), Bevergem (End Titles), The Condemned 2 (Opening Titles design / animation), Wiplala (End Credits illustration / animation), Witse (interface design / Opening Titles), K3 Dierenhotel (Opening Titles animation), Deadline 14/10 (Opening Titles design / animation), Weekend Aan Zee (Opening Titles design / animation)
TECHNICAL DIRECTOR
Building the pipeline for Grid VFX and Grid Animation in order to increase the production rate of the company (automating recurring tasks, setup project management software using Shotgun)
– Deep, Michiel de Ruyter, Asterix and The Mansions of the Gods, Oops! Noah Is Gone, Wiplala, Little Luke and Lucy (Suske & Wiske), Ziggy & The Zootram, Bumba, What’s The Big Idea, Percy et ses Amis
DIGITAL DESIGN / DEVELOPMENT
– Design and mograph in advertisements for Meesterlyck, Raylex, TMF, Ford, Omega Pharma, ..
– Setup and development of project management software (Shotgun) and support for internal and external users (clients / production / artists).
– Design & development website www.grid-vfx.com (php/js)
– Design brochure Grid 2014
– Development internal artist database for recruitment purposes (php/js)
Profiling participating artists during Summercamp Electrified.