Titina

The film revolves around the adventures of a real-life fox terrier called Titina, who gained celebrity status in the 1920s when she accompanied her master, the Italian aeronautic engineer Umberto Nobile, and Norwegian explorer Roald Amundsen on an expedition to conquer the North pole in an airship. Titina is the feature-length debut of Kajsa Næss, whose […]

Coppelia

Coppelia is a unique international production and collaboration with Dutch National Ballet. It is directed by Jeff Tudor, initiator of the project in co-direction with the Belgian duo Steven de Beul and Ben Tesseur of Beast Animation. The film will be produced by Submarine (NL/VS), 3 minutes West (GB/NL), Lunanime (BE), MotionWorks (DUI). VC Studios […]

Virtual Tour LUCA – Campus Gent

Discover LUCA | School of Arts from home: https://cohackreality.be/virtualtour/luca-campusgent/ Together with two students and my colleagues at LUCA | School of Arts campus Gent, we’ve created this virtual tour in Marzipano, a 360-viewer for the modern web.

Ollie!

Ollie! What a lovely tv show for kids that’s being created at Lunanime. I’m helping them out with pipeline development, so we don’t get lost in the forest! The custom software to streamline the production was written in Python, using API’s to hook up with Ftrack and Deadline.

Virtual Tour Bruges

A Virtual Tour in Bruges, guided by Lewis De Keyser, a student at Howest. Join our trip: https://roundme.com/tour/453452/view/1561093

Puraslim AR

Puratos created a virtual world and everyone is invited. Your guide will be George. He’ll gladly show you everything Puraslim has to offer. Ready for the discovery? Go to the Puraslim website now! I developed the app in Unity and supervised the CG-department: artwork, modeling, animation (motion capture).

David Lebeer AR

Have you heard of David Lebeer and his famous cocktail creations? He is now officially known as Belgium’s best bartender. Hailing from Ghent, he won the Diageo World Class Bartender of the Benelux of the Year 2018. To spice up his act during the final of World Class Bartender of the Year 2018, he contacted […]

Immuno-T

Immuno-T is the first motion comic to explain how different strategies of immunotherapy work, to patients and their family and friends. Immuno-T was developed by UZ Gent and UGent, with the support of the Cancer Research Institute Gent (CRIG) and the Immuno-Oncologic Network Gent (ION). As director at Holofarm, I translated professor Tessa Kerre’s story […]

Niko VR

Poppr and Holofarm joined forces to create a virtual house in which you learn the benefits of Niko Home Control. As a technical lead, I had to translate the desires of the client into VR by using Unity.

M – Museum Leuven VR

The Calendar Clock Face is an unusual painting from 1500 by an unknown painter in the collection of the M – Museum Leuven. This dial was executed around 1510 to be placed on a clock. The decoration is divided into six concentric circles. The first circle shows the twelve zodiac signs in gold. The second circle shows […]

SoleWay

Universiteit Gent, departement Geografie / Geologie developed SoleWay,  a Software as a Service that offers simple indoor navigation and wayfinding capabilities mainly through textual instructions. I was part of the final development sprint between February and May 2016. – Web Software Development (Python / JavaScript)– UX Web Design

VFX / TD reel Grid

From 2011 till 2015 I was contracted as VFX-artist & TD at Grid VFX. I’m often looking back at this period, which always brings me feelings of gratitude and nostalgia. The colleagues and projects were unforgettable, like all being on one big ship, each with its own strengths and flaws, but all heading in the […]

No Credit, Game Over!

No Credit, Game Over! is a city game about debts, and how to replay them. Young people go on discovery in their hometown and get to learn the real life.  The project is developed by Telma Games and deployed to schools by [ew32]. I was honored to be entrusted with the software engineering of her […]

Michiel de Ruyter

TD / Pipeline development (Shotgun, Fusion, Maya, Deadline), compositing and title designs on ‘Michiel de Ruyter’ at Grid VFX.

Boule & Bill

For this CG-animation show, I helped writing a light-weight pipeline in Python. We bridged Shotgun, Fusion and Deadline to make the compositing more efficient.

W. – Witse De Film

For this movie, post-produced by Grid VFX, I created all screen content that was used live on-set (websites, chat rooms, world maps, …) and did the set-supervision for all sequences in which a computer was used. For example: when an actor was typing, the pre-recorded text comes up. After the queue of the director, I […]

Wiplala

This fun family movie was a blast since I got to work on both the technical as creative aspects at Grid VFX: pipeline development, compositing and creation of the end title designs. I first created some sketches of significant props or sets in the movie and vectorized them in Illustrator. Those were then imported in […]

Astérix and Obelix

For this co-production between Belgium and France I did the setup and maintenance of Shotgun to streamline the production-flow and digital asset management.

Bumba

Post-production handled at Grid VFX. I helped out with the pipeline development to create an automated transition between editorial / VFX and the setup of the project management in Shotgun.

What’s The Big Idea?

Pipeline development (setup Tactic + compositing pipeline) for BBC’s ‘What’s The Big Idea’ at Grid Animation.